Synth Production Vs Weapon Development !!BETTER!!
During the meeting you must decide whether to focus on weapons development, or higher Synth production. Allocating resources to weapons development will allow for better arms in the fight ahead, while putting manpower towards Synth production will increase the defensive reinforcements available to you in the near future. Once the meeting is over, the quest concludes.
Synth Production Vs Weapon Development
I thought these guys were supposed to be the most technologically advanced faction in the game, their laser weaponry is absolute garbage compared to a standard laser weapon! I mean how are these guys even a threat? I get that synths have more combat prowess than the average wastelander but come on, unless your up against a courser you shouldn't need more than a merc or two to take down half a dozen of them. Danse can take down scores of em
I'm pretty sure the first and second gen synths we see scouring places are designed more as mass-produced shock troops than highly advanced individual units... I mean, an Assaultron is a more deadly opponent than a single synth. But rarely do you encounter just a single synth. By that logic, it would make sense for the Institute to mass produce a ton of cheap but efficient weapons for their synths to use. The Institute Gun is highly modifiable, only just barely weaker than a standard Laser Rifle, and presumably much easier to mass-produce and maintain.
The institute wants to help the Commonwealth, and has not developed much into weaponry. However, SPOILER ALERT, very late in the institute quest line, you get to chose to either produce more synths or develop better weapons.
Tho if you side with the Institute at the end, they ask you as a Director wether they should focus on weapon manufacturing or synth production and if you answer weapons, they hint that they want to move on to plasma weaponary. There's also a chick scientist who is developing plasma weaponary in her spare time.
However that's still plenty of damage if you are at the receiving end so I would not say institute weapons are weak. Institute synth with rifle can kill you in 8 seconds while he would require 7 if he had laser riffle (given you wear 20DR worth of armor and have 100 hit points). That's not that huge practical difference. One second more.
I have Rifleman maxed and a few other sneak and luck damage perks. I find it hard to beat even a non-legendary Gauss rifle. I did finally find a synth rifle that had +50 (+100 with perks) rad damage and gave it a spin. Even on targets with no radiation resistance it did less damage than a standard laser rifle. Either the resistances in vats are off, there are some damage bugs, or some damage types are just better than others period. I mod all my weapons to max non-auto states.
Why is the institute's weaponry weak? Because their synth armor are usually pretty tough. Balance in motion. Also it is the reason I have not seen any BoS member yet using a plasma weapon when they should have them in their stores.
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In 1906 scientists at the Bayer Company in Germany embarked on a program to make synthetic rubber. By 1912, they were producing methyl rubber, made by polymerizing methylisoprene. Methyl rubber was manufactured on a large scale during World War I, when a blockade halted the import of natural rubber to Germany. Because methyl rubber was an expensive and inferior imitation, production was abandoned at the war's end.
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